

Together to get an average "RGB" colour value for The output of theĪtari 2600 was hooked up to a video capture card,Īnd each frame was digitised and its colour IDĭetermined by reading the bar code on the image.Īll frames of the same colour were then averaged Through all the available colours in the AtariĢ600 palette, displaying the colour's number as aīinary "bar code" at the top. Was transferred into a genuine first generationĪtari 2600 (bought by the lead programmer'sįamily back in 1977!) via a Cuttlecart. This ROM was created as part of the development The file containing all the information and instructions for the Atari 2600 games, Sheets.txt, also includes the text meant to go with the aforementioned unused test files near the very end of it. To play them, open the Images section of the Bonus Material screen and click on their respective thumbnails.

The files tai01.bin (an edited version of Combat called Tank AI) and temp2600.BIN ( Tempest prototype) are not unused, but they are only accessible as somewhat hard-to-notice Easter eggs and are not advertised as being included in the game. These are files created for testing (see unused text below) that can be played by renaming them to game files that are used. Within the folder containing all the Atari 2600 ROMs are two unused files: Colours.bin and Sound.bin. Not to be confused with Atari Anthology which had similar cover art and most of the same games. Also known as: Atari: The 80 Classic Games (title screen)Ītari: 80 Classic Games in One! is just one of the many compilations of Atari games that have been released over the years.
